添加、关闭窗口
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
private ArrayList winArr = new ArrayList();
void Start()
{
winArr.Add ( new Rect (winArr.Count * 200, 50, 180, 100) );
}
void OnGUI()
{
int count = winArr.Count;
for (int i = 0; i < count; ++i)
{
winArr[i] = GUILayout.Window( i, (Rect)winArr[i], AddWindow, "Window ID:" + i );
Debug.Log( winArr[i] );
}
}
void AddWindow( int winID )
{
GUILayout.BeginHorizontal ();
GUILayout.Label ("This is a new Window");
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add a Win"))
{
winArr.Add ( new Rect (winArr.Count * 200, 50, 180, 100) );
}
if ( GUILayout.Button ("Close a Win") )
{
winArr.RemoveAt( winID );
}
GUILayout.EndHorizontal ();
GUI.DragWindow( new Rect( 0, 0, Screen.width, Screen.height ) );
}
}